VisoNex

VisoNex

VisoNex

Immersive VR Concert Platform

Immersive VR Concert Platform

Project type

Project type

Project type

University Project

University Project

University Project

My Role

My Role

My Role

UX Designer

UX Designer

UX Designer

Tools

Tools

Tools

Figma

Unity

Adobe Creative Suite

Notion

Figma

Unity

Adobe Creative Suite

Notion

Timeline

Timeline

Timeline

Jan 2024 – Apr 2024

Jan 2024 – Apr 2024

Jan 2024 – Apr 2024

Description

Description

Description

An immersive VR platform that allows global audiences to attend live concerts with real-time interactions and customizable avatars.

An immersive VR platform that allows global audiences to attend live concerts with real-time interactions and customizable avatars.

An immersive VR platform that allows global audiences to attend live concerts with real-time interactions and customizable avatars.

project overview

project overview

project overview

The Virtual Concert Universe (VCU) transforms live music with immersive VR experiences, allowing global audiences to attend concerts from anywhere. VCU features customizable avatars, real-time interactions, and seamless VR integration. With enhanced accessibility, security, and high-quality streaming, it offers a unique and engaging virtual concert experience for fans and artists alike.

The Virtual Concert Universe (VCU) transforms live music with immersive VR experiences, allowing global audiences to attend concerts from anywhere. VCU features customizable avatars, real-time interactions, and seamless VR integration. With enhanced accessibility, security, and high-quality streaming, it offers a unique and engaging virtual concert experience for fans and artists alike.

DESIGN PROCESS

A sequential design process was used to ensure the smoothness and integrity of the project. This approach structured the work from research to final optimization, ensuring high quality at every stage.

01

DISCOVERY

Goals + Roadmap + Frameworks + Opportunities

01

DISCOVERY

Goals + Roadmap + Frameworks + Opportunities

01

DISCOVERY

Goals + Roadmap + Frameworks + Opportunities

02

RESEARCH

User Research + User Interviews + Competitive AnalysisUser Personas + Empathy Map + User Journey Map

02

RESEARCH

User Research + User Interviews + Competitive AnalysisUser Personas + Empathy Map + User Journey Map

02

RESEARCH

User Research + User Interviews + Competitive AnalysisUser Personas + Empathy Map + User Journey Map

03

WIREFRAMING

Brainstorming + Information Architecture + User flow and cases + Lo-Fi Sketches

03

WIREFRAMING

Brainstorming + Information Architecture + User flow and cases + Lo-Fi Sketches

03

WIREFRAMING

Brainstorming + Information Architecture + User flow and cases + Lo-Fi Sketches

04

UI CONCEPT

Wireframes + Hi-Fi Prototype + Design system

04

UI CONCEPT

Wireframes + Hi-Fi Prototype + Design system

04

UI CONCEPT

Wireframes + Hi-Fi Prototype + Design system

05

DESIGN

User testing + Feedback + Quickly iterations + Usability reports

05

DESIGN

User testing + Feedback + Quickly iterations + Usability reports

05

DESIGN

User testing + Feedback + Quickly iterations + Usability reports

April

May

June

W 01

W 02

W 03

W 04

W 01

W 02

W 03

W 04

W 01

W 02

W 03

W 04

PROBLEM

Live concerts face barriers like location, high ticket prices, and capacity constraints, making it challenging for fans worldwide. Existing virtual platforms often lack accessibility and offer limited interaction, resulting in poor user experiences.

SOLUTION

The Virtual Concert Universe (VCU) provides an immersive platform with global access, featuring customizable avatars, real-time social interactions, and virtual meet-and-greet opportunities for a secure and engaging experience.

TARGET AUDIENCE

Age Group: 18 to 45, tech-savvy individuals.

Devices: VR headsets, mobile phones, and computers.

Interests: Live music, VR concerts, and social interaction.

Segments: Music fans at home and professionals for networking.

QUANTITATIVE RESEARCH

I conducted an online survey with 8 participants using Google Forms to gather insights for the Virtual Concert Universe (VCU) platform. The survey explored user preferences and challenges in virtual concerts.

Attended a virtual concert before?

65%

Interested in attending concerts via VR?

80%

Own a VR headset?

40%

Ticket prices for virtual concerts are too high?

55%

Value live chat/social interaction?

75%

Use customizable avatars?

70%

Social interaction is important?

68%

Experienced streaming issues?

60%

Prefer personalized recommendations?

65%

Prefer concerts from home?

75%

KEY INSGHTS

High Interest in VR Concerts:

- 80% of users are interested in attending concerts via VR.

- Only 40% own a VR headset, highlighting a potential barrier to adoption.

Social Interaction is Valued:

- 75% of users prioritize features like live chat during concerts.

Demand for Personalization:

- 70% of users are enthusiastic about customizable avatars, showing a strong desire for personalization.

High Interest in VR Concerts:

- 80% of users are interested in attending concerts via VR.

- Only 40% own a VR headset, highlighting a potential barrier to adoption.

Social Interaction is Valued:

- 75% of users prioritize features like live chat during concerts.

Demand for Personalization:

- 70% of users are enthusiastic about customizable avatars, showing a strong desire for personalization.

High Interest in VR Concerts:

- 80% of users are interested in attending concerts via VR.

- Only 40% own a VR headset, highlighting a potential barrier to

adoption.

Social Interaction is Valued:

- 75% of users prioritize features like live chat during concerts.

Demand for Personalization:

- 70% of users are enthusiastic about

customizable avatars, showing a strong

desire for personalization.

PERSONAS

1 . Alex – Tech-Savvy Music Fan

1 . Alex – Tech-Savvy Music Fan

01

01

01

01

name

name

name

Alex

Alex

age

age

age

26

26

occupation

occupation

occupation

Software Developer

Software Developer

devices

devices

devices

Owns an Oculus VR headset

Owns an Oculus VR headset

Scenario

• Alex seeks a VR concert platform with seamless streaming and real-time fan interaction to replicate the energy of live shows without feeling isolated.

• Alex seeks a VR concert platform with seamless streaming and real-time fan interaction to replicate the energy of live shows without feeling isolated.

• Alex seeks a VR concert platform with seamless streaming and real-time fan interaction to replicate the energy of live shows without feeling isolated.

Interests

Enjoys live music virtual events, and exploring new tech innovations.

Enjoys live music virtual events, and exploring new tech innovations.

Enjoys live music virtual events, and exploring new tech innovations.

goals

•  Attend immersive VR concerts with real-time social interaction

•  Attend immersive VR concerts with real-time social interaction

•  Attend immersive VR concerts with real-time social interaction

frustrations

• Difficulty finding virtual concert platforms with engaging social features.

•  Limited options for interacting with artists and other fans in real-time.

• Difficulty finding virtual concert platforms with engaging social features.

•  Limited options for interacting with artists and other fans in real-time.

• Difficulty finding virtual concert platforms with engaging social features.

•  Limited options for interacting with artists and other fans in real-time.

motivations

• Passionate about VR transforming entertainment; loves personalized, interactive experiences

• Passionate about VR transforming entertainment; loves personalized, interactive experiences

• Passionate about VR transforming entertainment; loves personalized, interactive experiences

2 . Priya Patel – Social Music Enthusiast

2 . Priya Patel – Social Music Enthusiast

02

02

02

02

name

name

name

Priya

Priya

age

age

age

34

34

occupation

occupation

occupation

Marketing Consultant

Marketing Consultant

devices

devices

devices

mobile VR setup

mobile VR setup

Scenario

• Priya seeks a VR platform to network with music fans and artists, participate in discussions, and co-watch concerts with friends, blending her love for music and professional connections.

• Priya seeks a VR platform to network with music fans and artists, participate in discussions, and co-watch concerts with friends, blending her love for music and professional connections.

• Priya seeks a VR platform to network with music fans and artists, participate in discussions, and co-watch concerts with friends, blending her love for music and professional connections.

Interests

• Networking, attending live music events, and discovering new artists.

• Networking, attending live music events, and discovering new artists.

• Networking, attending live music events, and discovering new artists.

goals

•  Connect with fans and artists, join virtual meet-and-greets

•  Connect with fans and artists, join virtual meet-and-greets

•  Connect with fans and artists, join virtual meet-and-greets

frustrations

• Existing platforms feel isolating, with limited ways to foster genuine connections or interact meaningfully during events.

• Existing platforms feel isolating, with limited ways to foster genuine connections or interact meaningfully during events.

• Existing platforms feel isolating, with limited ways to foster genuine connections or interact meaningfully during events.

motivations

• Assionate about creating memorable shared experiences and building relationships with artists and like-minded fans.

• Assionate about creating memorable shared experiences and building relationships with artists and like-minded fans.

• Assionate about creating memorable shared experiences and building relationships with artists and like-minded fans.

EMPATHYS MAP

1 . Alex – Tech-Savvy Music Fan

  1. Priya Patel – Social Music Enthusiast

Says

• I hate traveling for concerts.

• VR concerts must be seamless and lag-free.

• Customizing my avatar makes events fun.

• I hate traveling for concerts.

• VR concerts must be seamless and lag-free.

• Customizing my avatar makes events fun.

thinks

• Current platforms lack immersion.

• Buffering ruins the experience.

• VR could transform live music.

• Current platforms lack immersion.

• Buffering ruins the experience.

• VR could transform live music.

does

• Attends virtual events often.

• Customizes avatars for self-expression.

• Tests platforms but gets frustrated by lag.

• Attends virtual events often.

• Customizes avatars for self-expression.

• Tests platforms but gets frustrated by lag.

feels

• Frustrated by technical glitches.

• Excited about VR’s potential.

• Anxious about wasting money on bad platforms.

• Frustrated by technical glitches.

• Excited about VR’s potential.

• Anxious about wasting money on bad platforms.

2 . Priya Patel – Social Music Enthusiast

  1. Priya Patel – Social Music Enthusiast

Says

• I miss connecting with fans.

• Meet-and-greets would be amazing.

• Social features are lacking in platforms.

• I miss connecting with fans.

• Meet-and-greets would be amazing.

• Social features are lacking in platforms.

thinks

• I want to meet like-minded fans.

• Few platforms offer real-time engagement.

• Community features are essential.

• I want to meet like-minded fans.

• Few platforms offer real-time engagement.

• Community features are essential.

does

• Joins online fan forums.

• Attends virtual and live music events.

• Chooses platforms with strong social features.

• Joins online fan forums.

• Attends virtual and live music events.

• Chooses platforms with strong social features.

feels

• Disappointed by limited interaction.

• Excited about connecting globally.

• Happy when interacting with artists or fans.

• Disappointed by limited interaction.

• Excited about connecting globally.

• Happy when interacting with artists or fans.

COMPETITOR ANALYSIS

This table compares key features of leading virtual concert platforms, highlighting their strengths, weaknesses, and opportunities for improvement.

Great

Ok

Poor

Features

Virtual Live

Music

Virtual Live

Music

Concert VR

Conce-rt VR

EchoStage VR

EchoS-tage VR

EchoSt-age VR

StagePass VR

StageP-ass VR

StageP-ass VR

visionex

visionex

Visio-nex

Social Interaction

Social Interaction

Custom Avatars

Custom Avatars

Real-Time Fan Interaction

Real-Time Fan Interaction

Ticketing System

Ticketing System

Pre-Event Content

Pre-Event Content

Accessibility

Accessibility

Stage Visuals

Stage Visuals

Community Features

Community Features

Virtual Merchandise

Virtual Merchandise

Meet-and-Greet Features

Meet-and-Greet Features

STORYBOARD

Name: Alex Martinez

Age: 28

Motivation: Experience live concerts from the comfort of home

Lifestyle: Alex is a busy software developer, often tired and pressed for time. He enjoys discovering new experiences but struggles to find the time for traditional events.

  1. Discovering VCU


“A concert from home? Let me check this out.”

  1. Exploring the VCU

    Website

“Looks cool, but will my device work?”

  1. Purchasing the

    Ticket

“This is going to be fun. Can’t wait to see how it works.”

  1. Setting Up the

    Avatar

“I can totally make this look like me. This is awesome!”

  1. Joining the Concert


“Wow! This feels so real. I love that I can chat with other fans!”

  1. During the Concert


“This is even better than I expected. It’s like being at a real concert!”

  1. Post-Concert Com-
    munity Engagement

“That was amazing! I need to talk about this with other fans.”

  1. Looking Forward to

    the Next Event

“I can’t wait for the next one. I’m totally coming back!”

TYPOGRAPHY & COLOR PALETTE

The Futura typeface was selected for its clean, modern design, which enhances readability and gives the project a sleek, futuristic feel. The color palette, featuring Electric Violet and Royal Purple, adds vibrancy and contrast, while Graphite Gray and Deep Black ensure a professional and high-impact visual experience.


Futura

Futura

ABCDEFGHIJKLMOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
1234567890?!@#$%*



Regular Semibold Bold

ABCDEFGHIJKLMOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
1234567890?!@#$%*


Regular Semibold Bold

ABCDEFGHIJKLMOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
1234567890?!@#$%*



Regular Semibold Bold

ABCDEFGHIJKLMOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
1234567890?!@#$%*



Regular Semibold Bold

Royal Purple

#523585

Royal Purple

#523585

Royal Purple

#523585

Royal Purple

#523585

white

#FFFFFF

white

#FFFFFF

white

#FFFFFF

white

#FFFFFF

Deep Black

#121212

Deep Black

#121212

Deep Black

#121212

Electric Violet

#5700EB

Electric Violet

#5700EB

Electric Violet

#5700EB

Electric Violet

#5700EB

Light Gray

#999999

Light Gray

#999999

Light Gray

#999999

Light Gray

#999999

Graphite Gray

#292929

Graphite Gray

#292929

Graphite Gray

#292929

Graphite Gray

#292929

jhbvgvh

hkbhv

jhbvgvh

hkbhv

TYPOGRAPHY & COLOR PALETTE

GRID SYSTEM

Desktop

Desktop

Desktop

1440x1024

1440x1024

column

column

column

12

12

Gutter width

Gutter width

Gutter width

14

14

Margin width

Margin width

Margin width

64

64

USER FLOW

The Futura typeface was selected for its clean, modern design, which enhances readability and gives the project a sleek, futuristic feel. The color palette, featuring Electric Violet and Royal Purple, adds vibrancy and contrast, while Graphite Gray and Deep Black ensure a professional and high-impact visual experience.


Process

We've adopted a user-centric approach, iterative design, and rigorous testing, ensuring that the app met the target audience's needs and preferences effectively.We've conducted studies with our audience's finances and preferences through surveys and research, giving us valuable insights.The team created wireframes and prototypes based on research insights, refining the designs with user feedback to improve the overall user experience.Testing the app with users and used their feedback to improve usability and design.

Desktop

Desktop

Desktop

1440x1024

1440x1024

column

column

column

12

12

Gutter width

Gutter width

Gutter width

14

14

Margin width

Margin width

Margin width

64

64

Key Insights

The app's success was due in part to its user-centric design process. The team conducted extensive research and user testing to ensure that the app met users' needs and preferences, resulting in a highly effective and user-friendly platform.

Check Out My Other Work

“Let’s turn pixels into powerful experiences. Reach out, and let’s create something that simplifies and inspires.” I'm just a message away.

Let's connect and work together !

Let's connect and work together !

Let's connect and work together !

“Let’s turn pixels into powerful experiences. Reach out, and let’s create something that simplifies and inspires.” I'm just a message away.